![]() ![]() You can't just go and build these things willy nilly! You must spend Industry tokens, one of three currencies – Food and Science being the other two – that automatically fill your pockets every time you enter a room. To combat the nasties, you must construct turret defenses in as many rooms as possible: regular shootybangs, support modules that buff their armour, and pylons that emit a slowing radius are the basic trio on offer in the beginning.Īnd yet, there's more. Some rooms are homes to alien nests that spew goo-slinging bees and gnashing blobs in huge swarms. The aim of the game is to kick open doors, find the escape room, then successfully escort robo-bud out the chute. The trick to survival in Endless Dungeon isn't so much selecting the right concoction of power-ups, but by making smart investments, both in your future and its infrastructure.Ī little robot with a crystal for a brain is your everything – you must protect it with your life. This is largely where the similarities end, though. Sometimes these rooms have loot chests in them or house a shopkeeper who sells you wares. Much like The Binding Of Isaac, Hades or Rogue Legacy, you move through procedurally generated rooms. Once you enter the abandoned space station, the game's less than typical rogueliting kicks into gear. I'm told there will be eight heroes on release, so that's a fair number to shake up the action with. I could only take two heroes with me into the sample mission, with the third slot locked until I discovered the "Procedural Factory" during a run. I got to sample Zed (mini-gunner), Bunker (robot with shield), and Blaze (four-armed cowboy sniper), each armed with three abilities that pop them into a given archetype: tank, damage-dealer, a bit of both. On the ground, there's a big pad that whisks you to a mission and it's here where you select the heroes you control, swapping between them with a press of the space bar while the AI takes control of the others if you're playing solo. It's no Temple Of Styx a la Hades, though, so don't expect any rigorous customisation options or any branching paths to expand it. I'm told that this cosy space will evolve a little between runs, with NPCs commenting on your progress and new folks popping in for a chat. You start in a hub area populated by a few aliens and robots having some drinks near the bar. If you can get a foothold in a run it's fantastic, but getting that foothold can be frustrating in its current state. I got to sample one of its earliest levels with three different heroes in a recent hour long preview session, but came away with mixed feelings. It's also a sort of sequel to Dungeon Of The Endless, a turn-based game from 2014 that laid a lot of the groundwork for Endless Dungeon's core loop of dungeon runs and wave survival. First announced last year, Endless Dungeon is a top-down, tactical roguelite hero-shooter set in Amplitude's Endless universe - yer Endless Legend and Endless Space types. ![]()
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